Week 2


Devlog: Week 2 – First Person Horror on Unreal Engine

  •  Added two cutscenes with draft animations using Sequencer.
  • Implemented a "low HP" system: when health is low, the player starts limping, movement speed decreases, and a limping animation is triggered.
  • Developed a door interaction system for opening.
  •  Added door keys: keys can be picked up and used to unlock corresponding doors.
  • Integrated cutscenes and new logic into existing player controls and inventory.

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